GPUQueue
class GPUQueue
implements GPUObjectBase {
}
label
: string | null;
onSubmittedWorkDone()
: Promise<undefined>;
writeBuffer(
buffer: GPUBuffer,
bufferOffset: number,
data: BufferSource,
dataOffset?: number,
size?: number,
)
: undefined;
writeTexture(
destination: GPUImageCopyTexture,
data: BufferSource,
dataLayout: GPUImageDataLayout,
size: GPUExtent3D,
)
: undefined;
Implements
Properties
label
: string | null
Methods
onSubmittedWorkDone()
: Promise<undefined>
submit(
commandBuffers: GPUCommandBuffer[])
: undefined
writeBuffer(
buffer: GPUBuffer
,
bufferOffset: number
,
data: BufferSource
,
dataOffset?: number
,
size?: number)
: undefined
writeTexture(
destination: GPUImageCopyTexture
,
data: BufferSource
,
dataLayout: GPUImageDataLayout
,
size: GPUExtent3D)
: undefined
© 2018–2022 the Deno authors
https://doc.deno.land/deno/stable/~/GPUQueue